Animation
Animation plays the run on your own diagram. Use it to check that the model behaves like the real process, and to show a client what the numbers mean.
When it helps
- Checking the model. Watch the entities move. If they go somewhere the real work doesn't, you've found a problem in the model. The people who run the process will often spot it first.
- Earning trust. A client who sees their own process moving tends to believe the result faster than one who sees a table.
- Following up a number. If a report shows a peak at time 760, jump to it and watch what caused it.
Animation shows you what happened in one playthrough. It isn't evidence for a decision. Take your numbers from the results tabs, which cover all replications.
Open it
Open a finished scenario in Results and choose the Animation tab. Include animation is on by default in the run window. If you turned it off, the tab says Animation wasn't recorded for this run, and Re-run with animation fixes that.
Playback controls
| Control | Key | What it does |
|---|---|---|
| Play or Pause | Space | Starts and stops playback. |
| Replay | R | Starts again. |
| Step back, Step forward | ← and → | Moves in small steps. |
| Hide toolbar | T | Clears the screen for presenting. Press T to bring it back. |
| Go to | Jumps to a simulation time, in the unit next to the box. That's the same Show time in unit the reports use. | |
| Speed | Simulated time per real second. 1× is real time, and the top is 1 week per second. A busy run can play slower than you ask, and the toolbar then shows the speed it's really reaching. |
What to show on the diagram
Open the Show menu.
| Option | What it adds |
|---|---|
| Counts | Numbers on each activity: how many entities are waiting to enter, being worked on, and waiting to leave. |
| Run stats | Running totals: Arrivals (entities generated so far), WIP (in the system now) and Done (finished and exited). Done is broken out per entity type when the model has more than one. |
| States | The live value of model state variables as the simulation plays. |
| Hotspots | Tints busy spots red: activities by how deep their inbound queue is, resources by how heavily they're used. |
| Legend | A key for the dots, colors and the three activity numbers. |
Hotspots are the quickest way to show a client where the trouble is. Watch the red spread and fade over the run.
Change how it looks
Open Appearance. These settings change the picture only, never the simulation.
| Section | Setting | What it does |
|---|---|---|
| Entities | Shape, color, size, queue spacing | Changes how each entity type looks and how far apart queued entities are drawn. |
| Labels | Label size | Sets the font size for numbers on the diagram. |
| Labels | Show capacity | Adds capacity to the numbers. Activities read waiting 3/10 › working 1/2 › done 0/5, and queues with no limit show just the count. Resources read in use / capacity. |
| Hotspots | Full tint at | The inbound queue size that shows as fully red. Lower it for short-queue models and raise it for busy ones. |
| Hotspots | Intensity, Color | How strong the tint gets at its peak, and its color. |
| Motion | Faithful | Plays motion exactly as simulated. Instantaneous steps snap instead of gliding. Real travel across connectors still animates over its true duration. |
| Motion | Ease | How long entities take to glide between spots on screen. |
For a demo, turn on Counts and Hotspots, set a speed that suits the story, and press T to hide the toolbar.